Reading today about social VR, and pondering why more social platforms aren’t using VR to connect people virtually. Or if that is even a good idea?
Rec Room has plenty of flaws, but it nonetheless shows the power of today’s truly immersive virtual-reality technology to promote connections between people in ways that past attempts at virtual socializing—remember Second Life?—could never muster. The interactions with others are largely intuitive; to become friends with people in Rec Room, for instance, you shake their hands, which produces buzzing feedback in the handheld controller. I’ve had a blast spending time in Rec Room with my one other friend who uses VR, who in real life lives across the country. And it’s also the only virtual environment I’ve found that prompts you to connect with people you don’t know in ways that aren’t so awkward you want to rip off your headset.