Some photos from today’s demo show of work-in-progress for We Are Here. Including one working Arduino prototype with sound generator.
Stumbled across this blog post from 2008 discussing Physical Computing’s wheels that people reinvent again and again:
- theremin-like instruments
- drum gloves (tangible vs intangible)
- dance floors
- Scooby-Doo paintings: paintings that react to presence (easy to sense presence, hard to sense attention)
- video mirrors (aka, hand wavers, because people always wave their hands)
- mechanical pixels
- hand-as-cursor (aka Minority Report)
- multi-touch surfaces (exercise:operate an iPhone while it’s in your pocket)
- tilty stands and tables
- tilty controllers
- things you yell at
- meditation helpers
- fields of grass (running your hand across it affects it)
- dolls and pets
- remote hugs
- LED fetishism
The two interesting things to mention (for me) from the conversation part of this post is that these are in fact design patterns, which have likely developed because physical computing is now a mature field, and has its own traditions. And should there be “a museum of interactive technology. Then students can start their studies with a baseline in work that has been done before. Like playing the scales or imitating the masters.” Despite this being posted in 2008, I am not sure that is yet the case.
I also need to check out the Fashionable Technology book mentioned in the comments.
Some photographs of the latest 3D prints for We Are Here.
Link to my on-going Pinterest moodboard of images for my Practice-based research.