Some notes from today’s research development workshop, helping to define and refine the research question for my final dissertation:
The research will focus on the science fiction genre, but also look the work of practitioners such as Forensic Architecture, who present immersive visual work in political and legal forums, truth commissions, courts, and human rights reports to give a real-world context.
Explore current human society, and how we view our future, through imaginary worlds and narratives, using immersion and alternative ‘reality’. This will be achieved through a collection of hand-held interactive objects that generate sound and light signals and are networked to communicate both with each other, and with the viewer when handled or played with.
the study of human history and prehistory through the excavation of sites and the analysis of artifacts and other physical remains.
providing, involving, or characterized by deep absorption or immersion in something (such as an activity or a real or artificial environment)
the successful conveying or sharing of ideas and feelings.
a representation of a particular situation or process in such a way as to reflect or conform to an overarching set of aims or values.
the faculty or action of forming new ideas, or images or concepts of external objects not present to the senses.
reciprocal action or influence.
(Physics) a particular way in which matter, fields, and atomic and subatomic particles affect one another
fiction based on imagined future scientific or technological advances and major social or environmental changes, frequently portraying space or time travel and life on other planets.
a person who has been estranged or excluded.
a creature from outer space.
of or from outside the earth or its atmosphere
a hypothetical or fictional being from outer space.
of, pertaining to, characteristic of, or having the nature of people
of or relating to the social aspect of people