Looking into this tool for the augmented part of the ‘Accomplice’ game.
A rough test page to see what can be done with a panoramic photo of the Tate Modern and the Sketch to VR plugin, which exports Sketch files to WebVR.
Some sketches for playable game boards that can also be worked on in a group once printed out, to develop the gameplay.
The design was to be for a circular board, and I also wanted to explore the idea of a minimalist layout and how much information needed to be on the board for it still to be playable.
The sketches represent the ‘Family of 7′ which is currently a key component of the game. From these modular elements (globes ’embedded’ in a central cone, I started also thinking about how these ‘families’ could interact with each other – perhaps as an easter egg / hidden feature or as a more integral part of the game.
Was particularly intrigued by some videos of augmented reality board games.
A test video of an avatar created using the CrazyTalk app, originally intended for the pitch video for the Accomplice game. The face was ‘mirrored’ (the left side repeated for each side of the face) to add to the unreality of the talking head.
Using the tool from this post , I’ve created a 3D model of my face, using a photo showing the left side mirrored, rather than my actual face. May be useful for projecting onto, if printed.
http://mars2030-vr.com/ – along with the research about drones, this is food for thought about re-creating environments that aren’t easily physically accessible.
How accurate are the recreations?
Reading the following two articles got me thinking about the ‘opposite’ of good UX for art interfaces. Interfaces that are playful, poetic, subtle, mysterious. Of course, they still need to be understood to be usable, but a sense of play and discovery in this context is also important.
Modern Media Is a DoS Attack on Your Free Will
How Apple Is Giving Design A Bad Name
Article about non-hardware solution to immersive environments from Futurism. https://futurism.com/neuroreality-the-new-reality-is-coming-and-its-a-brain-computer-interface/
Wired article about Nonny de la Peña and ‘immersive journalism’. Interesting because I am starting to research uses of VR that are not just about controlled and created ‘artificial’ environments.