Looking through Arduino projects using audio this week, to ind some techniques that may be useful for the Space Rock interactions:
Inspired by Active Matter, I am looking at materials for the Space Rock (other than the Jesmonite currently planned), including bits of space junk.
And dug out this cult classic as inspiration for the Space Rock audio content and narrative.
I Hear a New World is a studio concept album written and produced by Joe Meek with the Blue Men, partially released as an EP in 1960. The album was Meek’s pet project. He was fascinated by the space programme, and believed that life existed elsewhere in the solar system. This album was his attempt “to create a picture in music of what could be up there in outer space”, he explained. “At first I was going to record it with music that was completely out of this world but realized that it would have very little entertainment value so I kept the construction of the music down to earth”.
VRLO, Wed, 25 Apr 2018. Surprisingly small space, and only a few demos there. Still struggling with the VR issue that only one person can share the experience at a time, because each person needs the (expensive) headset. However, really (vicariously) enjoyed the CAD in VR demo from Gravity Sketch. Almost worth getting aheadset for, to draw 3D models in a virtual 3D space.
Discovered the artist Amulets this week. He works with cassettes, players, tape loops and effects , creating woozy soundscapes and atmospheres from these simple sources. Of particular interest is the physical aspect of what he does, manipulating the sounds and machines in real time.
Also read this piece recently on FACT – The Sound of Fear, which mentioned the Ghost Tape Number 10, which was unpacked in this podcast a while ago. An interesting example of using sound to play on people’s cultural preconceptions.
During the Vietnam conflict, US troops played a soundtrack known as Ghost Tape Number 10 against the soldiers of the National Liberation Front. Used as part of Operation Wandering Soul, the unsettling tape collage tapped into Vietnamese beliefs that ancestors not buried in their homeland roam without rest in the afterlife. This spooky mix of voice, sound and music was intended to haunt Vietnamese soldiers and encourage them to abandon their cause.
Quite intrigued by this visualisation of sound in space via AR. Discovered this while reading about the Weird Type AR app.
This episode discusses the emoji-based augmented version of Bosch’s Garden of Earthly Delights by Carla Gannis, along with the concept of companies and institutions owning the ‘airspace’ or virtual space around their properties, such as paintings. It also discusses whether we will be able to buy virtual land, as you can already do in Second Life. Particularly poignant in light of this piece I read recently on fastcodesign.com, about ‘digital artists’ hijacking MOMA with AR.
This also sparked some research into RGB-D. “In the past years, novel camera systems like the Microsoft Kinect or the Asus Xtion sensor that provide both color and dense depth images became readily available. There are great expectations that such systems will lead to a boost of new 3D perception-based applications in the fields of robotics and visual & augmented reality.”
Intriguing short video that makes you wonder if it is CGI or a model / set: Club Palace (Real or CGI?) – NOWNESS. Inspiration for the ‘set’ around the What Goes Around space objects, perhaps?
Saw a talk from Rachel Wingfield of Loop who showed video of OSMO – http://loop.ph/portfolio/osmo-ted2015/ – “an experiment in totally transforming a public space into a place of wonder and tranquility.” My favourite detail about this is that the whole ‘space’ folds up to the size of a suitcase, apparently. Oh, and that it was originally set up under the A13 flyover in Canning Town, London.
Also exploring music that is an evocation of place, real or fictional. This is an interesting example. “…a psychogeographic investigation into a world of abandoned Underground stations, Quatermass, eighteenth century secret societies and the footsore reveries of a modern Flâneur.”:
Also an honourable mention to Damon Krukowski, whose talk at Second Home Spitalfields about his new book The New Analog I attended last week. Damon discussed the ways in which the switch from analogue to digital audio has influenced the way we perceive and think about everything from time and space to love, money and power. His use of the sound engineer’s distinction of signal and noise and the difference in a digital world (basically, there is much more signal and less noise in the digital realm) was particularly thought-provoking.
“Soaring to the depths of our universe, gallant spacecraft roam the cosmos, snapping images of celestial wonders. Some spacecraft have instruments capable of capturing radio emissions. When scientists convert these to sound waves, the results are eerie to hear.”
I want to make one of these. Imagining them as a limited edition for a band or artist, loaded with samples of their work, so the user can create their own soundscapes. Could be a version using the Voyager Sounds collection?