A first draft of how the four Space Rock objects will interact with each other, and with audience (‘actors’).
Looking at Living Symphonies by James Bulley and Daniel Jones as possible inspiration for the final Space Rocks musical piece.
Reading Science Fiction for Prototyping: Designing the Future with Science Fiction by Brian David Johnson, researching how to create a narrative around the final Space Rock objects.
And finally got hold of a copy of Active Matter. Currently watching the intro page move as the sun tries to peep out from behind clouds.
Got me thinking about the material of the Space Rock objects, and also reminded me of the Massive Attack heat-sensitive packaging.
VRLO, Wed, 25 Apr 2018. Surprisingly small space, and only a few demos there. Still struggling with the VR issue that only one person can share the experience at a time, because each person needs the (expensive) headset. However, really (vicariously) enjoyed the CAD in VR demo from Gravity Sketch. Almost worth getting aheadset for, to draw 3D models in a virtual 3D space.
Some low resolution 3D prints. Getting used to the process, investigating how to add the electronics for audio and interaction and also working out the most ergonomic size for the final objects. In this case, bigger is definitely better.
Thinking this week about echo location, in the context of the space objects ‘talking’ to each other and sensing the distances between themselves.
Found some inspiring projects in A Touch of Code. Most notably (so far):
- Markus Kison’s Touched Echo, using sound conducted through bones. Visitors put themselves into the place of the people who shut their ears away from the noise of the explosions. While leaning on the balustrade the sound of airplanes and explosions is transmitted from the swinging balustrade through their arm directly into into the inner ear (bone conduction).
- WhiteVoid’s ‘unstuck’ augmented game.
- “Experiencing Abstract Information” by Jochen Winker and Stefan Kraiss
- And Leonel Moura’s Robotarium. The first zoo in the world for artificial life.
Drawing Machine by Fernando Orellana. Explores the notion of generative art or art that makes art on its own. The piece consists of a three tiered mobile sculpture that is driven by the vibration of a motor.
- LITERALLY SPEAKING Torsten Posselt, Martin Kim Luge – transforms tweets from twitter-users into the sound of singing birds.
- Kathrin Strumreich’s fabric machine. Two fabric loops, driven by a motor, create a division in space. Light sensors measure the opacity of the textile.
Love the design and the sounds of these Bivalvia mini synths.
And some musical inspiration for the Space Rock objects from Hatis Noit; especially the way the first track here plays with voice – using various layers, some treated and distorted, some not.
Today was partly spent constructing four identical containers for the speakers and nano boards to start playing with the interactions and connectivity of the various space objects / Rocks.
Some sketches for possible installation of Space Rock objects.
Sounds generated from the various symbols featured on the Pioneer plaque, using Alchemy.
Discovered the artist Amulets this week. He works with cassettes, players, tape loops and effects , creating woozy soundscapes and atmospheres from these simple sources. Of particular interest is the physical aspect of what he does, manipulating the sounds and machines in real time.
Also reading The Oxford Handbook of Interactive Audio, with a view to developing a more theoretical approach to the sound that will be part of my final installation.
Currently experimenting with combining simple tones to make chords / walls of sound, using this for reference: Frequencies for equal-tempered scale, A4 = 440 Hz
Also read this piece recently on FACT – The Sound of Fear, which mentioned the Ghost Tape Number 10, which was unpacked in this podcast a while ago. An interesting example of using sound to play on people’s cultural preconceptions.
During the Vietnam conflict, US troops played a soundtrack known as Ghost Tape Number 10 against the soldiers of the National Liberation Front. Used as part of Operation Wandering Soul, the unsettling tape collage tapped into Vietnamese beliefs that ancestors not buried in their homeland roam without rest in the afterlife. This spooky mix of voice, sound and music was intended to haunt Vietnamese soldiers and encourage them to abandon their cause.
Quite intrigued by this visualisation of sound in space via AR. Discovered this while reading about the Weird Type AR app.
I have also been investigating a few options for networking and interacting with the objects that will be the 3D models in the installation.
One is X BEE – apparently “the Digi XBee3 Series offers design freedom with easy-to-add functionality and flexible wireless connectivity.”
Another is the Google’s Project SOLI, a sensor which recognises hand gestures.
And finally, a MIDI controller ring, The Wave, as featured on TechCrunch.
Sadly the last two will not be available for a few months yet.
A playlist of audio experiments for the installation piece ‘What Goes Around’, using the narratives and spoken word generated from my recent workshop.
Second text created using Markov chain text generation. Again, the text is in the order it was generated, although some slight edits have been made to give the text a bit more flow and ‘sense’.
was being much like those back home.
but maybe we’re not quiet.
shows not only family.
quite done with wandering after all.
Being from and surprises the edges.
in honour of the sounds of the object.
sparsely, tendency, finally around the screen.
much less of the object.
Under closely, which finally that.
the artist’s ranch.
When they all listen.
the council would change us all.
the moon landings.
and the small life deciphering the stars.
come riding horses.
the contact with wandering travel.
object is so near as macro.
would do the pictures from the lens.
heard the same from.
As he once again see scans them.
occasionally the Earth.
she notices that finally.
mission for survival.
Before static, waiting the home rest.
time has passed.
much; it was, but they weren’t enough the map.
some time to listen is.
a sort of us.
They played from memory and the edges.
and the bother means came naturally, tenderly.
and sounding like spider legs.
the rider closely.
communicating against the stars.
scanning their artists travel.
he came named.