Some Mozzi audio experiments

Ubik – collages

A set of 14 collages based on  based on snippets of text from Philip K. Dick’s 1969 sci-fi novel Ubik. These were created some time ago, but recently photographed and processed through Instagram.

View the full Flickr set here.

In 1974, French filmmaker Jean-Pierre Gorin commissioned Dick to write a screenplay for a Ubik film. Dick completed the screenplay, turning it in within a month, but Gorin never filmed the project. The screenplay was published as Ubik: The Screenplay in 1985. According to the foreword of Ubik: The Screenplay (by Tim Powers, a friend of Dick’s and fellow science fiction writer), Dick had an idea for the film which involved “the film itself appearing to undergo a series of reversions: to black-and-white, then to the awkward jerkiness of very early movies, then to a crookedly jammed frame which proceeds to blacken, bubble and melt away, leaving only the white glare of the projection bulb, which in turn deteriorates to leave the theater in darkness, and might almost leave the moviegoer wondering what sort of dilapidated, antique jalopy he’ll find his car-keys fitting when he goes outside”.

 

Glow-in-the-dark Space Rocks

Small (45mm) 3D printed Space Rocks, that glow in the dark.

Space Rock – latest 3D prints

Some photographs of the latest 3D prints for We Are Here.

MagLev

Investigating magnetic levitation to suspend the Space Rock objects for display. The idea is that the objects appear to float in space, enhancing the feeling that they are ‘alien’ / from another planet.

And some examples that may be worth trying:

 

 

This week’s research – 06/05/2018

Marco Marchesi – Practical uses of style transfer in the creative industry – I missed this month’s Creative AI Meetup, but the presentation looks interesting. How to use AI style transfer in creative industry projects.

Looking through Arduino projects using audio this week, to ind some techniques that may be useful for the Space Rock interactions:
https://create.arduino.cc/projecthub/projects/tags/audio

Inspired by Active Matter, I am looking at materials for the Space Rock (other than the Jesmonite currently planned), including bits of space junk.

And dug out this cult classic as inspiration for the Space Rock audio content and narrative.

I Hear a New World is a studio concept album written and produced by Joe Meek with the Blue Men, partially released as an EP in 1960. The album was Meek’s pet project. He was fascinated by the space programme, and believed that life existed elsewhere in the solar system. This album was his attempt “to create a picture in music of what could be up there in outer space”, he explained. “At first I was going to record it with music that was completely out of this world but realized that it would have very little entertainment value so I kept the construction of the music down to earth”.

This week’s research – 26/04/18

Very inspired by cuneiform following my visit to the British Museum, especially the Neo-Assyrian circular clay tablet with depictions of constellations (planisphere).

Looking at Living Symphonies by James Bulley and Daniel Jones as possible inspiration for the final Space Rocks musical piece.

Reading Science Fiction for Prototyping: Designing the Future with Science Fiction by Brian David Johnson, researching how to create a narrative around the final Space Rock objects.

And finally got hold of a copy of Active Matter. Currently watching the intro page move as the sun tries to peep out from behind clouds.

Active Matter inner cover
Active Matter inner cover
Active Matter inner cover
Active Matter inner cover

Got me thinking about the material of the Space Rock objects, and also reminded me of the Massive Attack heat-sensitive packaging.

VRLO, Wed, 25 Apr 2018. Surprisingly small space, and only a few demos there. Still struggling with the VR issue that only one person can share the experience at a time, because each person needs the (expensive) headset. However, really (vicariously) enjoyed the CAD in VR demo from Gravity Sketch. Almost worth getting aheadset for, to draw 3D models in a virtual 3D space.