Some new inspiration

A few links of interest for the start of the year, and the next phase of version 1 of the Space Rocks.

Using voice to navigate digital products
Adobe XD uses voice commands to seamlessly integrate voice into prototyping workflows so that designers can be involved in the early creation stages of voice applications.
Adobe XD voice prototyping
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openFrameworks
An open source C++ toolkit for creative coding. Thanks to @cunabula for the link.
https://openframeworks.cc

Free sounds from the Polish Radio Experimental Studio
Something for when I get some time to play with Ableton. A fascinating story, too:
Free sounds from the Polish Radio Experimental Studio – Ableton

One of the first institutions in Europe dedicated to experimental and electronic music, founded in Poland. Set up in 1957 to create musical ‘illustrations’ for movies, radio and television, Polish Radio Experimental Studio (PRES) was an island of artistic freedom throughout the 1960s, 70s and 80s. As one of the few studios in Eastern Europe with electronic music equipment, and crucially, engineers who could service it, the PRES was a center of research into the possibilities of tape music and saw the creation of many astonishing original electro-acoustic works.

Depending on how paranoid you are, this research from Stanford and Google will be either terrifying or fascinating. A machine learning agent intended to transform aerial images into street maps and back was found to be cheating by hiding information it would need later in “a nearly imperceptible, high-frequency signal.”
This clever AI hid data from its creators to cheat at its appointed task

A few trends in what our industry is writing, talking, and thinking about. Here’s what to expect for UX in 2019.
The State of UX in 2019

And following on from that, this book – Calm technology by Amber Case

 

PG02, Cycle 2 – initial individual concept + notes

My initial notes + sketch for PG02, Cycle 2 – Behind the Scenes brief
Interface design
Thinking about the process that translates gesture to sound, sound to 3D sculptures, movement to light. How people will interact with the piece. What the touchpoints are? The elements that people can interact with. What do they look like? How do we signpost them? Make them usable. Is the interface clear or is there some mystery within it? 
What does the ‘box’ or object that contains the Arduino look like? Feel like? Sound like? What is the environment. 
Is the translation one way? Or does the user get feedback (haptics, smell, sound, light)?
Creating or designing a process that will translate one type of input into a different output. 
Research sensors and how they can be used. 
Use skills in audio production and composition. What are the inputs and outputs of any audio / sound content? Create a musical score that explains the process of how the sound / audio / composition is generated. 
PG02, Cycle 2 - Behind the Scenes - initial individual concept sketch
PG02, Cycle 2 – Behind the Scenes – initial individual concept sketch
PG02, Cycle 2 - Behind the Scenes - initial individual concept diagram
PG02, Cycle 2 – Behind the Scenes – initial individual concept diagram

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