Restricted vision goggles

Following on from discussion of presenting the objects in an environment that emphasises the sound over the visual, I revisited the snow goggles I had seen on one of my visits to the British Museum.

The Menil exhibit in Houston tries to re-create the limitless feeling of the Arctic where the horizon is hard to determine and it’s easy to get disoriented by the blinding snow. For centuries, different Inuit cultures have used “snow goggles” to help them see in such a bright white environment. The narrow slits constrict the wearer’s field of vision and reduce light to the optic nerve. Similar goggles are still used today.

https://www.menil.org/exhibitions/18-upside-down-arctic-realities

Expressive, Instructional or Instrumental?

Some further notes from Tom Igoe, from a 2016 presentation about Physicality. He categorises physical computing projects as either Expressive, Instructional or Instrumental.

  • Expressive works are often the least directly interactive, because they’re usually about expressing an artistic point of view. They’re useful for learning about control of physical systems, and control of aesthetics, like any expressive work, though. Example project: Matthew Richard – Estrella Intersects the Plane
  • Instructional works aim to demonstrate or illustrate a phenomenon. I think this is one area where phys comp techniques shine. You learn many things best by experiencing it directly. Example project: Jill Haefele – Human:Nature
  • Instrumental projects can be purely utilitarian, or they can be purely whimsical, but they exist to enable some other behavior. You generally don’t look at the instrument, you look at, or listen to, what it produces. Example project: John Schimmel – RAMPS – a wheelchair DJ

Space Rock – latest 3D prints

Some photographs of the latest 3D prints for We Are Here.