Research and inspiration 27/03/2018

Discovered the artist Amulets this week. He works with cassettes, players, tape loops and effects , creating woozy soundscapes and atmospheres from these simple sources. Of particular interest is the physical aspect of what he does, manipulating the sounds and machines in real time.

Also reading The Oxford Handbook of Interactive Audio, with a view to developing a more theoretical approach to the sound that will be part of my final installation.

Currently experimenting with combining simple tones to make chords / walls of sound, using this for reference: Frequencies for equal-tempered scale, A4 = 440 Hz

Panned version.

Mono version.

Also read this piece recently on FACT – The Sound of Fear, which mentioned the Ghost Tape Number 10, which was unpacked in this podcast a while ago. An interesting example of using sound to play on people’s cultural preconceptions.

During the Vietnam conflict, US troops played a soundtrack known as Ghost Tape Number 10 against the soldiers of the National Liberation Front. Used as part of Operation Wandering Soul, the unsettling tape collage tapped into Vietnamese beliefs that ancestors not buried in their homeland roam without rest in the afterlife. This spooky mix of voice, sound and music was intended to haunt Vietnamese soldiers and encourage them to abandon their cause.

Quite intrigued by this visualisation of sound in space via AR. Discovered this while reading about the Weird Type AR app.

I have also been investigating a few options for networking and interacting with the objects that will be the 3D models in the installation.

One is X BEE – apparently “the Digi XBee3 Series offers design freedom with easy-to-add functionality and flexible wireless connectivity.”

Another is the Google’s Project SOLI, a sensor which recognises hand gestures.

And finally, a MIDI controller ring, The Wave, as featured on TechCrunch.

Sadly the last two will not be available for a few months yet.

Research and inspiration 17/03/2018

Some links and thoughts from the past week.

This episode discusses the emoji-based augmented version of Bosch’s Garden of Earthly Delights by Carla Gannis, along with the concept of companies and institutions owning the ‘airspace’ or virtual space around  their properties, such as paintings. It also discusses whether we will be able to buy virtual land, as you can already do in Second Life. Particularly poignant in light of this piece I read recently on fastcodesign.com, about ‘digital artists’ hijacking MOMA with AR.

This also sparked some research into RGB-D.
“In the past years, novel camera systems like the Microsoft Kinect or the Asus Xtion sensor that provide both color and dense depth images became readily available. There are great expectations that such systems will lead to a boost of new 3D perception-based applications in the fields of robotics and visual & augmented reality.”

Intriguing short video that makes you wonder if it is CGI or a model / set:
Club Palace (Real or CGI?) – NOWNESS. Inspiration for the ‘set’ around the What Goes Around space objects, perhaps?

Have also been exploring how to network the various sensors that will be attached to the Space Rocks wirelessly, and investigating XBee:
https://www.arduino.cc/en/Main/ArduinoXbeeShield

Also been investigating the Arecibo message…a short radio message sent into space to celebrate the remodeling of the Arecibo radio telescope in Puerto Rico in 1974.[1] It was aimed at the globular star cluster M13, about 25,000 light years from Earth. M13 was chosen because it was the right size, and was in the sky at the right time and place for the ceremony.


And the response that someone created:

 

 

 

 

And also The Von Neumann Probe (A Nano Ship to the Stars). 
Simply put, a Von Neumann probe is a self-replicating device that could, one day, be used to explore every facet of the Milky Way in a relatively small window of time.

3D sketches for outer space artefacts

Some screenshots of ideas for developing an ‘alien’ aesthetic for the outer space artefacts.

Kiri – The Conservation game

Today was the final presentation for the PG02 Cycle 1 project. Lots of great feedback and questions during the presentation as to how this game could be developed and researched further. Starting with how games are marketed and developed. Also lots to think about in terms of taking this away from the physical analogue game & board and into developing the augmented reality part much further.

Lots of fun to work on, but also looking forward now to the next brief.

Here are some photos from the final game.

Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces

Sketches for an interactive / augmented game piece / character

The sketches represent the ‘Family of 7′ which is currently a key component of the game. From these modular elements (globes ’embedded’ in a central cone, I started also thinking about how these ‘families’ could interact with each other – perhaps as an easter egg / hidden feature or as a more integral part of the game.

PG02 Accomplices game character
PG02 Accomplices game character

PG02 Accomplices game character
PG02 Accomplices game character

Was particularly intrigued by some videos of augmented reality board games.

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