Discovered the artist Amulets this week. He works with cassettes, players, tape loops and effects , creating woozy soundscapes and atmospheres from these simple sources. Of particular interest is the physical aspect of what he does, manipulating the sounds and machines in real time.
Also read this piece recently on FACT – The Sound of Fear, which mentioned the Ghost Tape Number 10, which was unpacked in this podcast a while ago. An interesting example of using sound to play on people’s cultural preconceptions.
During the Vietnam conflict, US troops played a soundtrack known as Ghost Tape Number 10 against the soldiers of the National Liberation Front. Used as part of Operation Wandering Soul, the unsettling tape collage tapped into Vietnamese beliefs that ancestors not buried in their homeland roam without rest in the afterlife. This spooky mix of voice, sound and music was intended to haunt Vietnamese soldiers and encourage them to abandon their cause.
Quite intrigued by this visualisation of sound in space via AR. Discovered this while reading about the Weird Type AR app.
This episode discusses the emoji-based augmented version of Bosch’s Garden of Earthly Delights by Carla Gannis, along with the concept of companies and institutions owning the ‘airspace’ or virtual space around their properties, such as paintings. It also discusses whether we will be able to buy virtual land, as you can already do in Second Life. Particularly poignant in light of this piece I read recently on fastcodesign.com, about ‘digital artists’ hijacking MOMA with AR.
This also sparked some research into RGB-D. “In the past years, novel camera systems like the Microsoft Kinect or the Asus Xtion sensor that provide both color and dense depth images became readily available. There are great expectations that such systems will lead to a boost of new 3D perception-based applications in the fields of robotics and visual & augmented reality.”
Intriguing short video that makes you wonder if it is CGI or a model / set: Club Palace (Real or CGI?) – NOWNESS. Inspiration for the ‘set’ around the What Goes Around space objects, perhaps?
Today was the final presentation for the PG02 Cycle 1 project. Lots of great feedback and questions during the presentation as to how this game could be developed and researched further. Starting with how games are marketed and developed. Also lots to think about in terms of taking this away from the physical analogue game & board and into developing the augmented reality part much further.
Lots of fun to work on, but also looking forward now to the next brief.
The sketches represent the ‘Family of 7′ which is currently a key component of the game. From these modular elements (globes ’embedded’ in a central cone, I started also thinking about how these ‘families’ could interact with each other – perhaps as an easter egg / hidden feature or as a more integral part of the game.
Was particularly intrigued by some videos of augmented reality board games.