This week’s research – 06/05/2018

Marco Marchesi – Practical uses of style transfer in the creative industry – I missed this month’s Creative AI Meetup, but the presentation looks interesting. How to use AI style transfer in creative industry projects.

Looking through Arduino projects using audio this week, to ind some techniques that may be useful for the Space Rock interactions:
https://create.arduino.cc/projecthub/projects/tags/audio

Inspired by Active Matter, I am looking at materials for the Space Rock (other than the Jesmonite currently planned), including bits of space junk.

And dug out this cult classic as inspiration for the Space Rock audio content and narrative.

I Hear a New World is a studio concept album written and produced by Joe Meek with the Blue Men, partially released as an EP in 1960. The album was Meek’s pet project. He was fascinated by the space programme, and believed that life existed elsewhere in the solar system. This album was his attempt “to create a picture in music of what could be up there in outer space”, he explained. “At first I was going to record it with music that was completely out of this world but realized that it would have very little entertainment value so I kept the construction of the music down to earth”.

This week’s research – 26/04/18

Very inspired by cuneiform following my visit to the British Museum, especially the Neo-Assyrian circular clay tablet with depictions of constellations (planisphere).

Looking at Living Symphonies by James Bulley and Daniel Jones as possible inspiration for the final Space Rocks musical piece.

Reading Science Fiction for Prototyping: Designing the Future with Science Fiction by Brian David Johnson, researching how to create a narrative around the final Space Rock objects.

And finally got hold of a copy of Active Matter. Currently watching the intro page move as the sun tries to peep out from behind clouds.

Active Matter inner cover
Active Matter inner cover
Active Matter inner cover
Active Matter inner cover

Got me thinking about the material of the Space Rock objects, and also reminded me of the Massive Attack heat-sensitive packaging.

VRLO, Wed, 25 Apr 2018. Surprisingly small space, and only a few demos there. Still struggling with the VR issue that only one person can share the experience at a time, because each person needs the (expensive) headset. However, really (vicariously) enjoyed the CAD in VR demo from Gravity Sketch. Almost worth getting aheadset for, to draw 3D models in a virtual 3D space.

This week’s research – 06/04/2018

Thinking this week about echo location, in the context of the space objects ‘talking’ to each other and sensing the distances between themselves.
https://en.wikipedia.org/wiki/Animal_echolocation

Found some inspiring projects in A Touch of Code.  Most notably (so far):

  • Markus Kison’s Touched Echo, using sound conducted through bones. Visitors put themselves into the place of the people who shut their ears away from the noise of the explosions. While leaning on the balustrade the sound of airplanes and explosions is transmitted from the swinging balustrade through their arm directly into into the inner ear (bone conduction).
  • WhiteVoid’s ‘unstuck’ augmented game.
  • “Experiencing Abstract Information” by Jochen Winker and Stefan Kraiss
  • And Leonel Moura’s Robotarium. The first zoo in the world for artificial life.
  • Drawing Machine  by Fernando Orellana. Explores the notion of generative art or art that makes art on its own. The piece consists of a three tiered mobile sculpture that is driven by the vibration of a motor.

  • LITERALLY SPEAKING Torsten Posselt, Martin Kim Luge – transforms tweets from twitter-users into the sound of singing birds.
  • Kathrin Strumreich’s fabric machine. Two fabric loops, driven by a motor, create a division in space. Light sensors measure the opacity of the textile.

Love the design and the sounds of these Bivalvia mini synths.

And some musical inspiration for the Space Rock objects from Hatis Noit; especially the way the first track here plays with voice – using various layers, some treated and distorted, some not.

Research and inspiration 27/03/2018

Discovered the artist Amulets this week. He works with cassettes, players, tape loops and effects , creating woozy soundscapes and atmospheres from these simple sources. Of particular interest is the physical aspect of what he does, manipulating the sounds and machines in real time.

Also reading The Oxford Handbook of Interactive Audio, with a view to developing a more theoretical approach to the sound that will be part of my final installation.

Currently experimenting with combining simple tones to make chords / walls of sound, using this for reference: Frequencies for equal-tempered scale, A4 = 440 Hz

Panned version.

Mono version.

Also read this piece recently on FACT – The Sound of Fear, which mentioned the Ghost Tape Number 10, which was unpacked in this podcast a while ago. An interesting example of using sound to play on people’s cultural preconceptions.

During the Vietnam conflict, US troops played a soundtrack known as Ghost Tape Number 10 against the soldiers of the National Liberation Front. Used as part of Operation Wandering Soul, the unsettling tape collage tapped into Vietnamese beliefs that ancestors not buried in their homeland roam without rest in the afterlife. This spooky mix of voice, sound and music was intended to haunt Vietnamese soldiers and encourage them to abandon their cause.

Quite intrigued by this visualisation of sound in space via AR. Discovered this while reading about the Weird Type AR app.

I have also been investigating a few options for networking and interacting with the objects that will be the 3D models in the installation.

One is X BEE – apparently “the Digi XBee3 Series offers design freedom with easy-to-add functionality and flexible wireless connectivity.”

Another is the Google’s Project SOLI, a sensor which recognises hand gestures.

And finally, a MIDI controller ring, The Wave, as featured on TechCrunch.

Sadly the last two will not be available for a few months yet.

Processed stories: 1. Wondensation

The following text is the result of inputting the three stories generated during my Narrative Workshop into a PHP-based Markov chain text generator. The text is in the order it was generated, although some slight edits have been made to give the text a bit more flow and ‘sense’.  This will eventually be narrated as audio for further manipulation and configuration.

Some sound bring around
Take in the ride towards home, as far as to give life here,
As far as to the city the signals.

A densely, tender
standing to receiver

he once again considers the photos of the mission
but not so much less of the soundings.
But all room repeat
a small room repeatedly.

For this receiver,
the camera
when they found the way
an aerial view of flickering again.
He had been searchings
like spider legs.

Being much less of a concert
have gathered our own
she again consider legs.

Out in the airport, sparsely,
as he turned the wall to her
She heard the airported back down (she is supposing).
They wondered with the context
At first, she personifies the micro as macro.

The leaf. The people stopped,
Tunes,
He often is.

There with wandered densely
figure will be a fanfare.
A densations.
The grainy capsule.
The way an aerial view of flight.
She context of the music.
Many other means
camera
when this desert.
He had it.
Maybe was time to static, more static,
waiting
beamed to be late.

All life here, as only
that’s what she is supposing.

They all smile
interpreting the moon landing
off to receive sound
so much;
beautiful, and in,
neighbours’ tiny
black at his side was a flickering
against the flesh to give little,
he heard the evening beamed
around all.

The quartet playing off to give life.
Stopped on
wondensation was a pretty good idea
for similar kind,
his cue to the airport,
spreading on the static,
was a special view of his side of time
has a tenderly.

The crackling voices being horse,
stopped, life into this desert,
a lonely at this horse,
still,
squinting the sound.

Occasionally the photos
of perfect strangers also came naturally,
white simple, accordings.
But it took some time
to the micro as macro.

The looks closely, tenderly.
The crackling voices beautiful,
and sound.

Occasionally led to the space
complex understanding wasn’t enough,
because life.

At his cue
to catch in roughly
an odd practice,
according
on the way an aerial view
of flight before then.

Another place
bouncing like spirit
behind the evening before
thinks, she occupies
the sounding was going.

Just had receiver,
more food, some sense.

The cello and scattered notes.

With safety being
signal would complete.

He had been searching
life into new
the lens near
other happy
played from memory and the sounding
like another place, announcing.

Narrative workshop 19/03/2018

On 19th March I conducted a 3 hour workshop with my fellow Interactive Digital Media colleagues to explore ideas of narrative for What Goes Around.

To kick off the session, each participant told a story about and item they had brought to the workshop that had a personal significance.

FM3 Buddah Machine
FM3 Buddah Machine

The object I chose was the FM3 Buddah Machine purchased at Sonar Festival a few years back.

Kat chose a piece of jewellery given to her by her ex and that belonged to his mother.

Kat Jewelry
Kat Jewelry

And KP brought along his drone that has traveled around the world with him, and has provided many images for his Instagram feed.

KP Drone
KP Drone

Next, we each chose five random images from print outs of photographs originally sent into space on the Voyager probe in 1977. The task was to write a story based on the sequence of five images.

Richard’s story, based on these images:

My 5 images
My 5 images
My 5 images
My 5 images

(The text of this story can be read here.)

Kat’s story, based on these images:

Kat's 5 images
Kat’s 5 images

KP’s story, based on these images:

KP's 5 images
KP’s 5 images

As you can hear above, each of us read out our stories.

The final task was to combine the two each of the images originally chosen with two new images each, totaling 12 images. These were then arranged collaboratively into another story, as you can see in the following images.