Music from other sources

A bit of research today, looking at sound and technology, particularly AI.

George Philip Wright’s Vochlea gadget transforms human voice into instruments

Ripple Player iOS app

Description
Creating playlists is a burden. Shuffling songs is annoying. That’s why Ripple was born.

With Ripple player, creating playlists is no more than a simple click. All you need to do is select one song as an origin, and a playlist will be automatically generated for you. The playlist will be random, yet containing songs coherent and matching each other well.

Advanced Algorithm
– Generate local coherent playlists
– No Internet access needed
– Fast and Accurate

Household objects become musical instruments with Sound Pegs by Nick Brennan

And finally…

PG02, Cycle 2 – initial individual concept + notes

My initial notes + sketch for PG02, Cycle 2 – Behind the Scenes brief
Interface design
Thinking about the process that translates gesture to sound, sound to 3D sculptures, movement to light. How people will interact with the piece. What the touchpoints are? The elements that people can interact with. What do they look like? How do we signpost them? Make them usable. Is the interface clear or is there some mystery within it? 
What does the ‘box’ or object that contains the Arduino look like? Feel like? Sound like? What is the environment. 
Is the translation one way? Or does the user get feedback (haptics, smell, sound, light)?
Creating or designing a process that will translate one type of input into a different output. 
Research sensors and how they can be used. 
Use skills in audio production and composition. What are the inputs and outputs of any audio / sound content? Create a musical score that explains the process of how the sound / audio / composition is generated. 
PG02, Cycle 2 - Behind the Scenes - initial individual concept sketch
PG02, Cycle 2 – Behind the Scenes – initial individual concept sketch
PG02, Cycle 2 - Behind the Scenes - initial individual concept diagram
PG02, Cycle 2 – Behind the Scenes – initial individual concept diagram

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MAKE WHAT YOU WANT: Macintosh [128K], Apple Computer Design Team, 1984

“…People used to make their own [computer] cases for them, often quite nice wooden cases…”

Starting to research ideas for the PG02 Cycle 2 ‘Behind the scenes’  project brief and came across this podcast as part of the Design Museum’s recent California: Designing Freedom exhibition.

Interesting to consider that Apple started as a very DIY, hobbyist enterprise. The current cost and effort needed now to upgrade or replace even the smallest element of Apple products, and their uniform look seems a far cry from this.

Kiri – ‘out-takes’

During the process of developing the Kiri game for the PG02 Cycle 1 ‘Accomplices’ brief, there were some variations that weren’t incorporated in the final game, but I thought might be interesting to note for future development.

One previous idea for the game was as follows:

The aim of the game is to encourage people to plant new trees / seeds / plants in ‘restricted’ areas (based on a near-future where all land is privately owned). So private citizens planting seeds anywhere is now a crime.

By growing trees / seeds, the plants and planters can connect with each other and begin to reclaim the land where not enough plant life is growing to sustain the planet.

The Accomplice brings back seeds from Mars / Future Planet which grow more quickly and larger than Earth plants. Would be interesting to design and 3D print these ‘Future Planet’ flowers.

As the networks connect, each team / player has access to more seeds and can cross-pollinate newer, better seeds and plants. These networks may connect only via the augmented reality part of the game, invisible to the players until they discover it (the markers might be the only clue to its existence).

The aim of this game is to breed new plant varieties by working with other teams, thus replanting the Earth and encouraging diversity.

Locations – set locations on Google Maps, eg. parks, specific trees, private spaces. The game could be played outside, on large boards or street markings.

The game players plant actual (or genetically modified / ‘biohacked’) seeds and sign-in at the various locations with hand gestures to their camera phones. Air or light paintings.

Suggested hand gestures for checking in
Suggested hand gestures for checking in

Packaging ideas:

Kiri game packaging concept
Kiri game packaging concept
Kiri game packaging concept
Kiri game packaging concept

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Kiri – The Conservation game

Today was the final presentation for the PG02 Cycle 1 project. Lots of great feedback and questions during the presentation as to how this game could be developed and researched further. Starting with how games are marketed and developed. Also lots to think about in terms of taking this away from the physical analogue game & board and into developing the augmented reality part much further.

Lots of fun to work on, but also looking forward now to the next brief.

Here are some photos from the final game.

Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces