Kiri – ‘out-takes’

During the process of developing the Kiri game for the PG02 Cycle 1 ‘Accomplices’ brief, there were some variations that weren’t incorporated in the final game, but I thought might be interesting to note for future development.

One previous idea for the game was as follows:

The aim of the game is to encourage people to plant new trees / seeds / plants in ‘restricted’ areas (based on a near-future where all land is privately owned). So private citizens planting seeds anywhere is now a crime.

By growing trees / seeds, the plants and planters can connect with each other and begin to reclaim the land where not enough plant life is growing to sustain the planet.

The Accomplice brings back seeds from Mars / Future Planet which grow more quickly and larger than Earth plants. Would be interesting to design and 3D print these ‘Future Planet’ flowers.

As the networks connect, each team / player has access to more seeds and can cross-pollinate newer, better seeds and plants. These networks may connect only via the augmented reality part of the game, invisible to the players until they discover it (the markers might be the only clue to its existence).

The aim of this game is to breed new plant varieties by working with other teams, thus replanting the Earth and encouraging diversity.

Locations – set locations on Google Maps, eg. parks, specific trees, private spaces. The game could be played outside, on large boards or street markings.

The game players plant actual (or genetically modified / ‘biohacked’) seeds and sign-in at the various locations with hand gestures to their camera phones. Air or light paintings.

Suggested hand gestures for checking in
Suggested hand gestures for checking in

Packaging ideas:

Kiri game packaging concept
Kiri game packaging concept
Kiri game packaging concept
Kiri game packaging concept

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Kiri – The Conservation game

Today was the final presentation for the PG02 Cycle 1 project. Lots of great feedback and questions during the presentation as to how this game could be developed and researched further. Starting with how games are marketed and developed. Also lots to think about in terms of taking this away from the physical analogue game & board and into developing the augmented reality part much further.

Lots of fun to work on, but also looking forward now to the next brief.

Here are some photos from the final game.

Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces
Kiri - game board & pieces
Kiri – game board & pieces

The Accomplice – first draft game boards

Some  sketches for playable game boards that can also be worked on in a group once printed out, to develop the gameplay.

The design was to be for a circular board, and I also wanted to explore the idea of a minimalist layout and how much information needed to be on the board for it still to be playable.

Concept gameboard design
Concept gameboard design

Sketches for an interactive / augmented game piece / character

The sketches represent the ‘Family of 7′ which is currently a key component of the game. From these modular elements (globes ’embedded’ in a central cone, I started also thinking about how these ‘families’ could interact with each other – perhaps as an easter egg / hidden feature or as a more integral part of the game.

PG02 Accomplices game character
PG02 Accomplices game character

PG02 Accomplices game character
PG02 Accomplices game character

Was particularly intrigued by some videos of augmented reality board games.

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