During the process of developing the Kiri game for the PG02 Cycle 1 ‘Accomplices’ brief, there were some variations that weren’t incorporated in the final game, but I thought might be interesting to note for future development.
One previous idea for the game was as follows:
The aim of the game is to encourage people to plant new trees / seeds / plants in ‘restricted’ areas (based on a near-future where all land is privately owned). So private citizens planting seeds anywhere is now a crime.
By growing trees / seeds, the plants and planters can connect with each other and begin to reclaim the land where not enough plant life is growing to sustain the planet.
The Accomplice brings back seeds from Mars / Future Planet which grow more quickly and larger than Earth plants. Would be interesting to design and 3D print these ‘Future Planet’ flowers.
As the networks connect, each team / player has access to more seeds and can cross-pollinate newer, better seeds and plants. These networks may connect only via the augmented reality part of the game, invisible to the players until they discover it (the markers might be the only clue to its existence).
The aim of this game is to breed new plant varieties by working with other teams, thus replanting the Earth and encouraging diversity.
Locations – set locations on Google Maps, eg. parks, specific trees, private spaces. The game could be played outside, on large boards or street markings.
The game players plant actual (or genetically modified / ‘biohacked’) seeds and sign-in at the various locations with hand gestures to their camera phones. Air or light paintings.
Today was the final presentation for the PG02 Cycle 1 project. Lots of great feedback and questions during the presentation as to how this game could be developed and researched further. Starting with how games are marketed and developed. Also lots to think about in terms of taking this away from the physical analogue game & board and into developing the augmented reality part much further.
Lots of fun to work on, but also looking forward now to the next brief.
The sketches represent the ‘Family of 7′ which is currently a key component of the game. From these modular elements (globes ’embedded’ in a central cone, I started also thinking about how these ‘families’ could interact with each other – perhaps as an easter egg / hidden feature or as a more integral part of the game.
Was particularly intrigued by some videos of augmented reality board games.
A test video of an avatar created using the CrazyTalk app, originally intended for the pitch video for the Accomplice game. The face was ‘mirrored’ (the left side repeated for each side of the face) to add to the unreality of the talking head.